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Dreadwinter - September/October 2025 Update

  • Writer: Vogy Bear
    Vogy Bear
  • Oct 6
  • 2 min read
Welcome to this month's development update
Welcome to this month's development update

Welcome


Hello! Welcome to another Dreadwinter development update! This one is a bit late, since there's been a lot going on, but none of it is particularly interesting. Here's a quick summary of what's been going on


Bugfixes


The majority of what I've been working on in the past month has been bugfixes. The demo released with quite a few bugs, some even causing crashes, which needed to be urgently fixed. There's still some I'm working on fixing, and there are probably more to be found. Any feedback is appreciated, so give the demo a go!


Winter shouldn't have the power to walk through walls!
Winter shouldn't have the power to walk through walls!

Here's some notable and funny bugs that have been fixed:

  • The auto brewer didn't use any coffee grounds, which meant you could create infinite coffees

  • The auto brewer did not load when starting the game, instead being replaced by a regular brewer

  • The D-Mon merchant that appears on Wednesday nights would freeze the game if you chatted to it

  • Dread & Winter would occasionally walk through walls

  • Dread was set to inactive during the night, which meant he would disappear until you reloaded the game

  • Some of the new hats would crash the game if you equipped it

  • Claire, the manager of the Adventurer's Guild, didn't have any character data, which would crash the game when you opened up the relationships page in the journal

  • The demo did not end after day 7, but time would stop anyway


Steam Next Fest


I'll be participating in the October Steam Next Fest this year! It's an event hosted by steam that showcases new and upcoming games/demos. Hopefully this brings some new players in, and I can get some more feedback on anything that needs to be fixed or improved.


I've mostly been working on the demo in preparation for this, and once the event's over, I plan to go back to adding in more content, and a few features that I thought of.


Upcoming Features/Content


Here's a rough outline of what I plan to add next:

  • Remaining townspeople in Lunara (Around 10 or so)

  • Interiors for buildings/homes in Lunara

  • Manual saves

  • Functioning Dreadwinter expansions (Being able to unlock the expansions + gameplay features)

  • Automation in Dreadwinter (Via machines)

  • Takeaway mode - Serve orders to go! Seating not required!

  • Adding in the story/stories


This should cover my plans for the next few months, hopefully it all gets done in time!


That's it for this update, thanks for reading!

-Alex



 
 
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